Digital Technology

Curriculum

The Digital Technology curriculum offers learning opportunities to students and aims to engage students in a wide variety of digital learning opportunities from reception to year 6. It is designed to allow students to participate in learning activities so they can understand digital systems in our world through hands on activities.

Junior Primary

Students engage in activities run by the teacher librarian and their class teacher for 2 terms per year. During these lessons students engage in specific, targeted learning activities using a wide variety of digital devices.

Junior primary students work on directional language and basic coding whilst using Bee-Bots and then learn some basic coding with these. Following this, they use the iPads to engage in activities with block coding using Scratch Jr.

Upper Primary

Primary students continue with computational thinking using devices such as Ozobots and begin to code using Ozobot colour codes. They also begin to move from Scratch Jr to Scratch as a block coding app to design more complicated algorithms to develop stories, games, quizzes and music.

As students progress they are introduced to other technologies and STEM activities where they may use a variety of robots to perform various tasks where the robot is used as a motor and coded using the robot’s individual app.

STEAM CLUB

Other things are also introduced such as Tinkercad where they start to develop CAD skills to design 3-D models which can be printed on our 3-D printer. Some classes delve into movie making using green screens and iPads to present their work.

Students’ are also able to apply for and be involved in the Para Hills West STEAM Club, where students will continue to develop their digital literacies and technology skills through participation in digital activities and competitions. The group usually works during 1 – 2 lunch time periods per week in the Resource Centre.